    <ImprovementType InternalName="LivingMaze">
        <DisplayName>Living Maze</DisplayName>
        <Description>When city is attacked, one enemy unit will not appear in battle.</Description>
        <RequiresCity>1</RequiresCity>
        <ReqCityLevel>1</ReqCityLevel>
        <BarredTerrain>River</BarredTerrain>
        <BarredTerrain>SwampTerrain</BarredTerrain>
        <PreferredTerrain>City</PreferredTerrain>
        <PreferredTerrain>Category:Land</PreferredTerrain>
        <PreferredTerrain>Forest</PreferredTerrain>
	<UpgradesToImprovement>Fortress</UpgradesToImprovement>

	
        <GameModifier>
            <ModType>City</ModType>
            <Attribute>BattleAutoCastSpell</Attribute>
            <StrVal>EF_LivingMaze</StrVal>
            <Duration>-1</Duration>
    </GameModifier>

        <Prereq>
            <Type>Race</Type>
            <Attribute>Race_Type_LivingStone</Attribute>
        </Prereq>
        <LaborToBuild>100</LaborToBuild>

        <AIData AIPersonality="AI_General">
            <AIPriority>5</AIPriority>
            <AITag>Defensive</AITag>
        </AIData>
        <ArtDef>Art_Castle</ArtDef>
</ImprovementType>



