Mod: SAR-Species Overhaul V.4.2
Description: The new citizen types are pretty bare bones. This mod tries to flesh them out a little. Currently elves, dwarves, plants, demons, catgirls and vampires have improvements. Catgirl improvements are separate, so people can opt out if they want. Adjusted some stats for other species
Notes: The improvements are meant to emulate the DLC buildings some factions have, but without the random spawning. Picking one will block the others. There is a bug that the dwarven deep city shows up for every species but that is an issue of the vanilla game.
- Author: Sarellion
- Make sure you have the Mods option enabled in the options menu.
Change Log:
- V.4.2
- Human Guesthouse correctly spawns entertainers now.
- V.4.1
- Added new improvs for mushrooms, lizards, felines and canines. Dwarven Warriors Hall is now a player wonder.
- V.4
- General update for the new patch.
- V.3.9
- Dwarves can build the Deep City improvement again.
- V.3.8
- Hellgate now produces energy as it's described of doing that all the time and Megastructures has an energy production stat. Deep City is a colony unique again. Was never intended to be freely buildable.
- V.3.7
- Humans removed. Added "Frogboy's Workshop" as special improvement for both frog species.
- V.3.6
- Changed control cost for vampiric embrace to 2. Human base approval is now 50%.
- V.3.5
- Lowered Zpherian expextations from 25 to 12 as 25 was cripplingly high. Seculoid growth upped to 0.75. Other adjustments to update the mod for the new patch.
- V.3.4
- Removed Phamshyt. Other adjustments to update the mod for the new patch.
- V.3.3
- Increased demon resolve. Base approval of demons and lizards now 50%. Humans included. Approval for humamns up from 40 to 45. Reduced the bonus for having Snugglers down from 10% to 3% approval (catgirls 5%) DLC species snuggler bonus set to 3%. Zpherian high expectations reduced from 25 to 8. Elves pollution approval lowered to 33% as the popular image doesn't fit elves caring less about the planet than humans.
- V.3.2
- Adjusted some stats.
- V.3.1
- Changed the cyborgs so they don't need food or have growth as they are fully synthetic now.
- V.3
- Removed some changes to humans and Phamshyt. Renamed the mod to version 3 to circumevent possible confusion.
- V1.6
- Deep City is now a colony unique. Readjusted some dwarven buildings
- V1.5
- Fixed missing text for the dwarf mine and adjusted its stats.
- V1.4
- Found the issue with the vampires. Merged the vampire mod with the general species overhaul mod.
- V1.3
- Transferred the vampire buildings to this mod and increased their growth rate, as turning other species into vampires doesn't work anymmore since the new patch for some reason.
- V1.2
- Reworked the space demons
- V1.1
- Floating Island changed and corrected.
- V1.0
- Initial release